Background - What is Akolyte?

Akolyte is a global esports platform, connecting students to the best coaches from around the globe.

Whether students want to get an edge over the competition, or are simply after bragging rights, Akolyte is the platform that helps them level up.

Like traditional sports, coaches help students and teams to train against others in order to improve.

Coaches work closely with the students, to motivate them, identify their strengths and weaknesses and to make sure they are playing at their best. They strategies and analyse opponents in order to win as many matches – and tournaments – as possible.

Our coaches are among the best esports players in the world, all vetted through a rigorous, multi-step application process.

Our co-founders have both a passion for esports, and for child safeguarding. We work with leading childcare experts and we have over 33 years’ experience in child safeguarding. 

Akolyte supports the development of skills that help children and young people stay physically and mentally strong, whilst also building their confidence and resilience, and providing the best training possible to make sure that individuals have the best chance to succeed in esports. 

From cognitive benefits to leadership and communication skills, providing jobs, meeting new people, being part of a community or even just sitting down to play and relax for a while as a hobby, esports and gaming can offer many positives and can offer some individuals, future benefits that would otherwise be unavailable to them. 

The online world of gaming has amazing benefits and access to immediate feedback, but for children and young people, it is important for them to learn how to keep safe whilst they are online. Akolyte is leading the way in making sure that children and young people stay safe and play esports responsibly.


Profile of a Gamer

There’s a stereotype that the only people who play videogames are adolescent boys. Yet with the rise of smartphones, the gaming demographic has dramatically shifted. The truth is more than approximately 45% of the gaming audience is made up of women. Esports is popular with millennials, with the 21-35 age group representing 63% of the market. Women make up 31% of this audience and are most likely to watch when aged between 21-35. The average gamer is 35 years old with 30% of gamers being under the age of 18. 


There are no definitive statistics on the prevalence of gaming among adults on the autistic spectrum, but research has been found that 41.4% of children and young people who are autistic spend the majority of their free time playing video games versus 18% of children and young people in the general population. Whilst problematic gaming and excessive time spent playing games can result in health and behavioural difficulties such as sleep deprivation, lack of exercise and irritableness, video games are viewed as a safe space by some people with autism, in addition to their entertainment value. Both the negative and positive need to be considered when we look at the use of video games by people on the autistic spectrum, or we risk making faulty judgements.



  • We will always prioritise the online safety of our users, over any commercial consideration.


  • Subject to the rules and regulations pertaining to a coach’s country, we commit to, wherever possible, undertake background checks of all the coaches who use our platform. As a standard all coaches who use our platform will be required to provide proof of identity, age and provide photo ID. 


  • We commit to working with safeguarding organisations across the globe in order to promote Safer Gaming. 


  • We commit to listening to the anxieties and concerns of our platform users’ parents/guardians or carers.

  • We commit to only promoting a holistic approach to gaming that takes into account the emotional and social needs of children and young people by using only ethical coaching standards. 


  • We commit to monitoring a child or young person’s activity on our platform and will wherever possible engage with a parent/guardian or carer in order to address concerns. 


  • We commit to ensuring that we will continue to keep up to date with the latest evidence and best practice with regards to the safeguarding of vulnerable children and young people. 




Hearthstone and Overwatch are trademarks, service marks, or registered trademarks of Blizzard Entertainment.

Dota 2 and Counter Strike Global Offensive are trademarks, service marks, or registered trademarks of Valve Corporation.

League of Legends is a trademark, service mark, or registered trademark of Riot Games, Inc.

Playersunknown's Battlegrounds is trademark, service mark, or registered trademark of Bluehole Studio, Inc.

Rainbow Six® Siege is trademark, service mark, or registered trademark of Ubisoft Entertainment, Inc.

Rocket League is a trademark, service mark, or registered trademark of Psyonix, Inc. 

Fortnite is a trademark, service mark, or registered trademark of Epic Games, Inc.

Magic the Gathering is a trademark, service mark, or registered trademark of Wizards of the Coast LLC. is not endorsed by any of the above and does not reflect the views or opinions of them or anyone officially involved in producing or managing games.

Any 3rd party game marks are mentioned solely to clarify compatibility with Akolyte coaching services.

© 2019 Akolyte. All Rights Reserved.